package net.stratusprogramming.school.Game.Items.Weapons;

import net.stratusprogramming.school.Game.Framework.Items.Effect;
import net.stratusprogramming.school.Game.Framework.Items.Weapon;

public class Sword extends Weapon {

	public Sword (){
		this.name = "Sword";
		this.effect = new Effect(true);
		effect.setHealth(-10.0f);
		//effect.setMana(-10.0f);
		//effect.setDefense(-.20f);
		//effect.setPercentManaLeached(.50f);
		//effect.setPercentHealthLeached(.50f);
		//effect.setPercentDefenseLeached(.50f);
		this.value = 12;
		this.weight = 4;
	}
	
	
	
	
	
	
}
